Monday, September 17, 2012

Guide Skyrim

Skyrim Races Guide

Skyrim offers an assortment of unique races to choose from. But if you're going to get a good start to the game before playing style which suits you best Skyrim race to discover every little bit of research you have to do your homework. Luckily, provides in-depth information about all the Skyrim races I've stumbled upon this skyrim guide.

  Breton 

Breton High Rock is a human race living in a common-looking. Their average builds, despite the enormous resistance to Magicka with Bretons, and can make for great warriors on the battlefield.

Features

+10 Conjuration

+5 Alchemy

+5 Illusion

+5 Restoration

Alteration +5

+5 Speech

Abilities


Dragonskin: Absorb Magicka for 60 seconds hostile spells by 50%.

Resistance: Save 25% resistance to Magicka.

Extra Spell: Summon the familiar point-Conjure familiar everywhere.

Empire


Dark-skinned people living in the Empire of Cyrodiil. As Breton, at first glance seems to be weak. But to compensate for their size, light infantry has its own intelligence and education. As such, one-handed weapons, light armor, and are proficient in the Empire.

Features

+10 Restoration

+5 Destruction

Enchanting +5

Heavy Armor +5

+5 Block

+5 One-Handed
 

Abilities

Voice of the Emperor: nearby people for 60 seconds and relax.

Imperial Luck: Find more money in the field.
 

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Nord

Nord Northern reaches of the people living in Tamriel a tall, blond-haired race. They have a huge resistance to frost and qualities make them excellent warriors, allows you to wear heavy armor and wield weapons with both hands. They are also an excellent blacksmiths. I see a lot of people are playing as Nords, but I really do not get why. Guide Skyrim Races is very cool with many to choose from, why are you so choose vanilla'm looking for someone? 

  Features

+10 Two-Handed

+5 One-Handed

+5 Smithing

Light Armor +5

+5 Block

+5 Speech

 Abilities

Frost Resistance: Save 50% frost resistance.

Battlecry: flee for 30 seconds.

 Redguard

Redguard in Hammerfell dark-skinned people. They are allowed to use them, with all the armor and weapons are the most competent. They are great for scouts to have a high resistance and poison. I personally prefer supernatural or non-human characters, but if you ever decide to play a human being, they seem really hard to be a Redguard, and they seem to be fun to play. 

Features

+10 One-Handed

+5 Smithing

+5 Destruction

+5 Archery

+5 Block

Alteration +5
 

 Abilities

Adrenaline Rush: Stamina regenrates 10x faster for 60 seconds.

Poison Resistance: Save 50% resistance to poison
 


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 Argonian

Skyrim Argonian Black Marsh is a living reptilians race. They are amphibious and has a high resistance to the disease. Their properties make them ideal thieves and wizards in the field. I often think we're to me why their histskin to get attacked by the regenerating power Argonians, forget me crazy because Argonians. I personally like a little less humanoid bodies, and instead looked like mini dinosaurs, I think if they want to look cool. 

 Features

+10 Lockpicking

+5 Restoration

Light Armor +5

+5 Pickpocket

Sneak +5

Alteration +5
 

Abilities

Histskin: This power can be used only once a day, though Argonians, (60 seconds, 10 times faster) you can get faster health regeneration.

Water Breathing: Breathe underwater.

Disease Resistance: Save 50% disease resistance.
 

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 Khajiit

Elsweyr Khajiit is a cat race of humanoid living in the province of Tamriel. Olun.Khajiit thieves and murderers of their magical qualities of the ideal use them, despite the lack of power for it. I'll admit I laughed the first time I've seen a Khajiit, but now I love the way they look. That they're the most unique of all Skyrim races and I think it's cool to think that a cat breed.


Features

Sneak +10

+5 One-Handed

+5 Lockpicking

+5 Pickpocket

+5 Alchemy

+5 Archery

Abilities

Claws: Deals 15 points of damage with claws.

Night Eye: Night Vision 60 seconds, increases.

Altmer

There are High Elves Altmer living in Summerset Isle. Struggle, they lack physical strength to become a warrior. But they Magicka Magicka incredible resistance and more convenient as users, making it very efficient in using it.

Features

+10 Illusion

+5 Enchantment

+5 Conjuration

+5 Destruction

+5 Restoration

Alteration +5


Abilities

Noble: fast Regenerate Magicka for 60 seconds.

50 point increase in the Magicka: Fortify Magicka.

Extra Spell: Fury 6 attack anything nearby for 30 seconds until the level of the characters.


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Bosmer

Bosmer of Valenwood province of Tamriel are living in the Wood Elves. They have great agility and archery. They also have a great resistance to poison and disease. They make for a great tracker and thieves.

Features

+10 Archery

Light Armor +5

+5 Lockpicking

+5 Pickpocket

+5 Alchemy

Sneak +5

Abilities

Command Animal: Make an animal an ally for 60 seconds.

Poison / Disease Resistance: Save 50% poison and disease resistance.


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Dunmer

Blue skinned red-eyed Dark Elves living in the province of Morrowind Dunmer race. They have resistance to fire, and as the most versatile fighters. They also use Magicka. This is probably because the strength and appearance of my favorite Skyrim race, plus I think it's just the sound of the Dark Elves cool. I bit my Dunmer character, customize the default perspective and looks gorgeous. Skyrim players to look a lot like their characters perfectly, but I actually prefer some of my battle scars.

Features

+10 Destruction

Light Armor +5

+5 Illusion

Alteration +5

+5 Alchemy

Sneak +5

Abilities

Ancestor's Wrath: Opportunity nearby enemies for 60 seconds 8 points fire damage.

Fire Resistance: Save 50% resistance to fire.

Extra Spell: Sparks-Dunmer 8 points of damage per second, the health care Magicka lightning.
 


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 Orc

Dragontailand and green-skinned orc barbarians living in the mountains of Wrothgarian race. Their heavy armor with a heavy two-handed berserker attack and the ability to make them formidable warriors. They also become more powerful Magicka application.

Features

+10 Heavy Armor

+5 Two-Handed

+5 One-Handed

+5 Smithing

+5 Block

Enchanting +5

Abilities

Berserker: Get only half damage and to return twice as much damage for 60 seconds. 

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